Dota's Strategic

It wasn't an ideal pairing. We'd allowed the game to randomly select our heroes for us, a necessary risk if you're going to learn everything you need to know about Dota's hundred-plus playable characters. Of the five players on our team, it made the most sense for Bristleback and I to head to our faction's offlane: the most dangerous of the three pathways that funnel waves of AI-controlled 'creeps' from one side's base to the other. Each lane is dotted with defensive towers, and cracking these defences to expose the enemy 'ancient' forms the basis of Dota's strategic take on tug-of-war.
Bristleback and Tusk are both melee heroes, which meant we needed to get close to the creep line to score last hits – killing blows that dispatch enemy units for gold and experience. In doing so we made ourselves vulnerable to ranged fire from the enemy – ideally we'd have brought our own ranged character to even the odds.
We were also equally dependent on gathering gold to purchase new equipment. This wasn't ideal, either: every Dota hero needs to gather a different set of items to be effective, and normally teams will prioritise one hero over another when it comes to last-hitting lane creeps. The game indicates which heroes are likely to be played in which role, but whether that happens is something players have to arrange for themselves.
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