Dota 2 is a remake of Defence of the Ancients, the Warcraft III mod that laid out the principles of levelling up a hero, pushing lanes and knocking down towers. Many of the games that followed the original DotA sanded down its rougher edges in pursuit of new audiences or alternative business models. That's not the case here: this is the lane-pushing game in its original, most intricate form. Getting into Dota 2 means committing time to learning a game whose mechanics have been designed with complexity rather than accessibility in mind.
A suite of singleplayer tutorials explains the basics, and Valve have done well here to introduce some of Dota's more esoteric concepts alongside the familiar business of attacking enemies, using items and deploying skills. These tutorials are followed up with a series of bot matches using a limited pool of heroes that eventually opens up into full online play. It's inevitable, however, that new players will feel unprepared for their first proper match: like any sport, experience is a better teacher than time spent practising in isolation.
It helps that it's fun. Hero abilities are impactful and satisfying to land, and scale well with the ability level of the player wielding them. Lion's Finger of Death power, for example, only requires you to click on the right enemy to see them obliterated by a searing bolt of lightning, and the satisfaction you receive from its use in your first hours with the game will be matched later when you land your first long-ranged Sacred Arrow with Mirana, a skillshot that scales in power the further it travels. As you become familiar with the surface details of the game you'll naturally start to understand its deeper complexities: the knowledge of turn rates, attack animations and stat scaling that become important at higher levels of play.
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